> For the complete documentation index, see [llms.txt](https://ton-play-1.gitbook.io/ton-play-1/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://ton-play-1.gitbook.io/ton-play-1/toolkit-cases.md).

# Toolkit Cases

### What is the real-world potential of blockchain for games?

* Receive payments from almost any country.&#x20;
* Quickly transfer tournament prizes or iGaming winnings to thousands of users.
* Make money from secondary sales of artifacts in RPG games, shooters and other genres with existing black markets for in-game artifacts, characters, skins, etc.
* Earn on hosting special events for players by selling passes.
* Increase player retention by allowing players to create, display, and trade unique in-game artifacts, cosmetic add-ons, and more.

### What solutions do we offer?

Add blockchain elements to any mobile or web game. Additionally, you can port any web game to work directly inside Telegram via a Web App.&#x20;

#### Digital Assets In-game Marketplace

* Create and publish unique digital assets: items, skins, passes, etc.&#x20;
* Sell assets directly to users via the in-game marketplace.
* Choose different first-time selling strategies with allowlists, sale stages and more.
* Manage and get revenue from secondary sales.

#### Pay-in and pay-out

* Get paid by Telegram users in TON in seconds without KYC.
* Add near-instant payouts in TON to games with cash prizes.
* Create revenue-share programs in TON for power players (like poker room admins). &#x20;
